Learned that you can:
Use Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") to get the (X,Y) of mouse.
Use this.gameObject.name to print out the object name.
Both works when running on Mac.
void Update () {
print(this.gameObject.name+" Input.GetAxis(Mouse X)= ("+Input.GetAxis("Mouse X")+", "+Input.GetAxis("Mouse Y")+")");
}
Was going to try and deploy to iOS, but gets this warning: "Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices." so might not be a good idea then.
No comments:
Post a Comment